Features
- First Strike Equipped
- Billet Machined Upper And Lower Receivers
- Monolithic Rail Platform
- Functional Charging Handle
- 4x32 Dual illuminated Scope
- Tri Rail Riser Mount With 4 Side Rails
- Low-Profile Bipod
- AR15/M4 Collapsible Stock
- Shroud Rail Guards
- Two 14 Round Magazines
- Remote air Adapter
- Hopper Adapter
The Tiberius Arms T4 First Strike Paintball Gun is the first production
paintball gun that is factory equipped to shoot the Tiberius Arms First Strike
Sniper Rounds right out of the box. The T4 borrows its body from the less lethal
line of paintball markers developed by Tiberius Arms for military and police
used all over the world. The Tiberius T-4 comes in response to players who want
a Factory Ready First Strike marker without the hassle of purchasing a T8 or T9
and the First Strike Conversion Kit.
The Tiberius T4 departs from the
flagship T8 and T9 paintball marker line in that it does not use a grip-fed
magazine to load the pistol. The Tiberius T4 uses a 14 round center-fed magazine
system. The receiver is made from machined aluminum with top, side and bottom
picatinny (weaver) compatible rails. This makes adding accessories for a custom,
tactical look very easy. The rear stock is adjustable with an M16 style cocking
lever directly above. The left side of the marker features a switch type safety
that allows you to select between 'safe' and 'fire'. Tiberius includes two - 14
round magazines designed to work with either the First Strike Sniper Rounds or
with standard .68 paintballs. Also included is a weaver-based bipod system that
can be removed or adjusted along the bottom receiver rail. Adding to the sniper
capabilities of the T4 is the included riser rail and 4x32 sniper scope. The
Tiberius T4 is flexible with loading as well. You can load your marker via the
include magazine kit or a standard hopper. Tiberius includes a hopper adapter to
which any gravity fed or electronic hopper can be mounted (hopper not included).
A padded carrying case is also included.
Airing-up is done one of two
ways. You can air up via a remote line adapter that runs through one of the
magazines. Running a remote line to the gun keeps the gun light and agile. The
second option is to use the included 12 gram adapter in one of the magazines so
you do not need an external tank. Magazines are inserted into the metal magwell.
A button on the side of the magwell allows the magazine to be released and
changed for a loaded clip in seconds.
The charging handle is functional.
When the player pulls the charging handle back it rotates the barrel to the
hopper feed, when you push the slide release button on the side it rotates the
barrel back to the magazine feed port. This way you can run First Strike in the
magazine and regular paintballs in the hopper to switch back and forth in a
game.